Gespie's Soulslike Targeting Framework

Gespie Studios - Blueprints - Jun 20, 2024

"Come and Get It! Your very own Soulslike Targeting System that is the easiest on the market to implement."

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

"SNAP, CRACKLE, POP!!! Now that I have your attention, have you ever thought to yourself I really need an easily implemented targeting system that allows me to imitate the greatness of the Souls games? You've come to the right place with this banger package for a measly $9.99 being exactly what you need! Check it out!"




While using a uniquely streamlined Actor Component we will have you dueling creatures in a jiffy. All you have to do to get started is add the component to one of your own Player Characters or use the base one provided. Just make sure you add them to all of those cool pesky enemies, so we can detect them for you. Simplicity is the name of the game keeping it performing well in an actual game, while saving you hours having to make yet another mechanic for your game.




The Blueprints are extremely easy to understand with everything thoroughly commented out for you and your potential partners. You no longer have to waste your time scavenging through an overload of other features and code to know what you want. Instead come along for our journey as designers, there will be more to come!


Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • The Player camera will lock on and follow a target actively.
  • Target Actors within an adjustable sphere trace you can change yourself.
  •  Character Line of Sight determines if you can lock on to an Actor.
  •  You can switch between all Actors (Targets) within your Detection Area using the Middle Mouse Wheel.
  • The Camera lock on is toggleable with the T key.
  • The Detection Area will detect whether an Actor moves in or out of range.
  • Easy to implement using the Actor Component.

Number of Blueprints: 4

Input: Mouse and Keyboard

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Implementation/Showcase Video - https://youtu.be/klEHdabymQU

Important/Additional Notes: The blueprints are very thoroughly documented with a ton of comments for easy understanding.