AAA 3rd Person Camera

Digit-Atlantis - Blueprints - Oct 17, 2024

AAA third person camera component. Easily customize it via the 81 user-exposed parameters. Game-ready, high-quality optimized blueprint component.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

⚠️Please read the description and watch the trailer video before purchasing this project pack.


🎬 Watch the Trailer (musics not included in the pack).

🎮 Download the Demo executable.


✨ Use this camera manager to improve the gameplay of your projects: reach AAA quality and smoothness for your camera behavior!

Includes features standard in AAA games such as:

  • Follow Horizontal (Yaw): the camera automatically & smoothly follows the movement direction of your character.
  • Follow Vertical (Pitch): the camera's vertical angle is automatically & smoothly adjusted to the inclination of slopes and the falling direction, with an optional extra angle bias.
  • Smooth Vertical (Pitch) Limits: the look up/down input's sensitivity is scaled with a curve to make the rotation smoother near the customizable vertical limits.
  • Smooth Horizontal (Yaw) Limits: constrains the camera's horizontal rotation to a certain angle in front of the character (useful for actions like climbing ladders etc.), and the look right/left input's sensitivity is scaled with a curve to make the rotation smoother near the customizable horizontal limits.
  • Overlap Blocking Objects: objects can be allowed to be between the player and the camera. In this case the camera will not snap to the character's position like it does by default in Unreal. However of course the camera is not allowed to be inside of the blocking objects.
  • Lock-on Target: hard/soft lock on targets during combat or smoothly focus points of interest.
  • Spring Arm Modifiers: Smoothly change camera distance, height and side offset depending on the vertical angle and whether the camera is locked on a target or other parameters.
  • Character Orientation: choose whether the character should orient to its movement direction, camera direction or Lock-on Target.
  • Camera Lag: customize the camera lag properties. Includes smooth camera repositioning after a collision (instead of the camera snapping back to the desired position after a collision like the default 3rd person camera).
  • Fade Out Character: smoothly fade out the character when the camera gets too close to it.
  • Free Look Mode: rotate the camera without changing the direction of the character, allowing the player to freely look to the side or behind while keeping the same movement input. Especially useful for 3rd person shooters.

This pack will give a polished feel to the camera of a third person game.


✔️ Compatible with any character blueprint with minimal effort. Easily customize / create presets via the 81 user-exposed parameters.


🤯 No advanced blueprinting knowledge required to use this camera manager component. Just add it to your player character blueprint and tweak the settings to your liking... And voila!

Does not require plug-ins. No C++


⚙️ I've only tested packaging for Windows and Android but I can't think of any reason why this pack would not work on other platforms.


💬 Join the Discord community and access private channels linked to this pack.


❓ If you have questions, requests or need support in using this pack, the best approach is to post in the Questions tab of this page so that others can see my response as well. Otherwise please contact support@digit-atlantis.com and I’ll reply as soon as possible.


🔓 Some assets seen in the pictures are not included in this pack (they are free assets that you can get on the Epic Games Launcher).


👍 Please leave a review on the marketplace to let me know what you think of this pack.

Technical Details

📝 Documentation

📦 Features:

  •  A user-friendly AAA 3rd Person Camera Component (blueprint) which automatically sets up parameters of the spring arm, camera and camera trigger components and lets you control every aspect of the camera behavior ( 81 parameters).
  •  An example 3rd person character blueprint to showcase how to use the camera component.


Number of Blueprints: 4

Input: Example set up for Gamepad or Keyboard + Mouse, but the camera is compatible with any input type.

Supported Development Platforms: Windows

Network Replicated: Yes


⚠️This camera system is made to work with blueprints inheriting the Character class. It will not work with other Pawn classes.