RPG Engine is a high-quality project that allows you to create a game in the genres: RPG, shooter, survival. The product is highly optimized and well documented (460+ pages of documentation).
Resources:
For whom:
The project is ideal for beginners in Unreal Engine. It is filled with a huge number of tips and tricks on how to build a highly effective structure for a large project.
Also, this project is perfect for professionals in Unreal Engine development. We use async, interfaces, consider issues of full project optimization, soft references, and much more.
Features:
πΉ Full support for MetaHumans. Hair support. Asynchronous resource loading
πΉ Clothing system. The appearance of the clothes may vary depending on the selected skin. Depending on the shoes, the sounds of footsteps change. Clothes can be worn on:
β°ββ€ Head: hat, mask
β°ββ€ Body: hoodie, T-shirt
β°ββ€ Legs: pants, jeans
β°ββ€ Feet: boots, sneakers
πΉ Wardrobe and Weapon modification table
πΉ Enhanced Input
πΉ Close Combat system. You can fight with your hands and feet, as well as with cold weapons. 3 attack zones depending on the distance to the target. Advanced system of anim montages. Automatic tracking of the target during punches. The ability to defend against punches. Dealing debuffs to the target being attacked. More than 10 animations of the camera (Gameplay Cameras Subsystem), allowing you to make the fight more spectacular. 5 types of attacks:
β°ββ€ Simple β fast punch, deals small damage
β°ββ€ From the air - activated during the jump. A sharp approach to the target and causing a lot of damage
β°ββ€ From afar β activated if the target is far away. A small amount of damage is dealt. The distance between the player and the target is rapidly decreasing
β°ββ€ Splash β deals heavy damage to all nearby targets
β°ββ€ Super combo β deal massive damage with a few punches. Ends with an enemy knockdown
πΉ Debuff system for players and AI. During a fight, the enemy can be dealt several types of debuffs: freeze, set on fire, and knock out. Freezing slows the enemy down, setting fire deals damage for a few seconds, and knock out makes the player/AI unable to move for a while
πΉ Passive buffs:
β°ββ€ Health - adds health points to player
β°ββ€ Damage - increases the damage dealt by the player
β°ββ€ Defense - reduces the damage taken by the player
β°ββ€ Experience - increases the number of experience points earned by the player
πΉ Armor. Reduces or completely protects the player from taking damage. The armor consists of a helmet and a bulletproof vest. 6 protection classes designed for bullets of certain calibers and types
πΉ Devices:
β°ββ€ Headphones protect your hearing from the explosion of stun grenades. They allow you to better hear quiet sounds (such as footsteps) and muffle the sounds of gunshots/explosions
β°ββ€ Goggles protect your vision from the effects of a stun grenade
β°ββ€ Gas mask protects against one or more types of toxic gases depending on the type of gas mask
β°ββ€ Night/thermal vision devices
πΉ Firearms system:
β°ββ€ Pistol, rifle and sniper rifle. Long shooting without a break heats up the barrel, which means that accuracy drops. The sound of the shot changes depending on the number of remaining rounds
β°ββ€ 6 types of modifications: scopes (zoom, thermal and night vision), collimators, clips (increased capacity), handles (improved accuracy), flashlights and silencers. Each modification has a unique set of parameters that allow you to change the performance of weapons. Several modifications of the same type can be installed on the weapon. For example, a player can mount two different scopes on the rifle (the first on the upper bracket, the second on the side bracket)
β°ββ€ System of skins for weapons
β°ββ€ 3 types of AMMO: conventional, electric, explosive. Electric bullets shock several players standing nearby, unless they are wearing rubber vests that protect them from the current. Explosive rounds explode either by hitting a target or at a certain distance and cause damage to all nearby objects
β°ββ€ Ricocheting and piercing bullets. Some types of surfaces allow certain types of bullets to bounce off the surface with a certain % probability. The maximum possible number of bounces is configurable. Some types of surfaces allow certain bullets to pierce through themselves (it is possible to pierce through several objects at once, depending on the remaining energy of the bullet)
πΉ Six types of grenades
β°ββ€ Explosive grenades deal damage to anyone near the explosion
β°ββ€ Smoke grenades emit smoke
β°ββ€ Stun grenades. This type of grenade can blind and stun both players and AI. You can protect yourself with tactical glasses and headphones
β°ββ€ Multicolored grenade colors a certain area
β°ββ€ Poison gas grenade emits gas for several seconds, which causes damage to anyone who breathes it. You can protect yourself with a gas mask
β°ββ€ Electric grenade shocks everyone who happened to be nearby at the time of the explosion. You can protect yourself with a rubber vest
πΉ Integrated Game Animation Sample out of the box (parkour, locomotion)
πΉ Doors with different types of locks:
β°ββ€ Broken wires
β°ββ€ Key
β°ββ€ Hatch
β°ββ€ Code
β°ββ€ No lock
πΉ Ladder system
πΉ Usable items. You can restore your health points and energy. The use of some items is accompanied by sounds
πΉ Object scanner. Allows you to quickly find the desired item type on the map
πΉ Minimap, World map. Display of the following objects: player and AI, data for the active quest, way points. Filtering of displayed objects on the world map
πΉ Pollution system. Shower. The longer a player does not wash, the stronger the smell will be. The sense of smell
πΉ Skill tree. Three research branches: health, damage and special skills
πΉ Levels system. Increasing the level opens up the opportunity to explore the skill tree, as well as complete more complex quests
πΉ Ability to heal yourself and surrounding allies
πΉ Telekinesis. The player can quickly add a group of objects to the inventory. Some objects can be thrown at enemies and deal damage to them
πΉ Energy strike. If you are surrounded, you can drop nearby enemies with this skill. This skill is also available for high-difficulty AI
πΉ Teleportation. You can create teleports in different parts of the map and instantly move between them
πΉ Clones. You can summon several types of clones to help, depending on the level of learning of the skill tree
πΉ Resistance to the types of damage received. Depending on the improved skill, the player receives less damage from different weapons
πΉ Stealth system. You, along with all the equipment, become translucent. In this mode, an enemy AI does not see you
πΉ Inventory system. 17 slots for equipments. Bags to increase inventory space. Weapon, clothing and armor slots dynamically changes depending on the skin and modifications used
πΉ Advanced AI. Ranged and Melee types
β°ββ€ Different types of AI difficulty: beginner, amateur, and experienced. The difficulty of each AI type can be adjusted using more than 37 parameters
β°ββ€ AI can hear, see, and remember a player's last location
β°ββ€ AI has the ability to wear clothing and armor, use weapons. You can blind an AI with a stun grenade or poison it with a gas grenade
β°ββ€ 22 Behaviour Trees and EQS
πΉ Attracting AI. The player can lure AI
πΉ Menu system. Graphics, audio, and gameplay settings. Multiplayer and singleplayer modes. Choosing a game map
πΉ Pause menu
πΉ Setting up your character's equipment before starting the game
πΉ System for saving and loading the gameplay
πΉ Quest system. Main and side quests. The difficulty of each quest can be adjusted using the following settings:
β°ββ€ If the player is dead, the quest is failed
β°ββ€ Limited time
πΉ Icon generator. The fastest way to create new icons
Required plugins (All developed by Epics and free):
β’ PoseSearch
β’ HairStrands
β’ Chooser
β’ AnimationLocomotionLibrary
β’ AnimationWarping
β’ EnhancedInput
β’ MotionWarping
β’ MotionTrajectory
I used some animations from this developer with his permission: 9CG.
Number of Blueprints: 480
Number of Widgets: 195
Number of Animations: 776
Number of Materials: 625
Number of Textures: 955
Number of Sounds: 389
Number of Miscellaneous: 10 Data Tables, 798 Data Assets, 5 Levels, 72 Effects
Input: Keyboard, Mouse (TheΒ Enhanced InputΒ plugin)
Network Replicated: Yes
Supported Development Platforms: Windows
Performance: Stable 160 FPS. Configuration: RTX 3060, i7 7700k, 32 GB RAM, 3440x1440 display resolution