RPG ENGINE v1.0

KonrusΒ - BlueprintsΒ - Oct 16, 2024

RPG Engine is a high-quality project that allows you to create a game in the genres: RPG, shooter, survival. The product is highly optimized and well documented (460+ pages of documentation).

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Resources:

Showcase / Demo

Documentation / Discord


For whom:

The project is ideal for beginners in Unreal Engine. It is filled with a huge number of tips and tricks on how to build a highly effective structure for a large project.

Also, this project is perfect for professionals in Unreal Engine development. We use async, interfaces, consider issues of full project optimization, soft references, and much more.


Features:

πŸ”Ή Full support for MetaHumans. Hair support. Asynchronous resource loading

πŸ”Ή Clothing system. The appearance of the clothes may vary depending on the selected skin. Depending on the shoes, the sounds of footsteps change. Clothes can be worn on:

β•°β”ˆβž€ Head: hat, mask

β•°β”ˆβž€ Body: hoodie, T-shirt

β•°β”ˆβž€ Legs: pants, jeans

β•°β”ˆβž€ Feet: boots, sneakers


πŸ”Ή Wardrobe and Weapon modification table

πŸ”Ή Enhanced Input

πŸ”Ή Close Combat system. You can fight with your hands and feet, as well as with cold weapons. 3 attack zones depending on the distance to the target. Advanced system of anim montages. Automatic tracking of the target during punches. The ability to defend against punches. Dealing debuffs to the target being attacked. More than 10 animations of the camera (Gameplay Cameras Subsystem), allowing you to make the fight more spectacular. 5 types of attacks:

β•°β”ˆβž€ Simple – fast punch, deals small damage

β•°β”ˆβž€ From the air - activated during the jump. A sharp approach to the target and causing a lot of damage

β•°β”ˆβž€ From afar – activated if the target is far away. A small amount of damage is dealt. The distance between the player and the target is rapidly decreasing

β•°β”ˆβž€ Splash – deals heavy damage to all nearby targets

β•°β”ˆβž€ Super combo – deal massive damage with a few punches. Ends with an enemy knockdown


πŸ”Ή Debuff system for players and AI. During a fight, the enemy can be dealt several types of debuffs: freeze, set on fire, and knock out. Freezing slows the enemy down, setting fire deals damage for a few seconds, and knock out makes the player/AI unable to move for a while

πŸ”Ή Passive buffs:

β•°β”ˆβž€ Health - adds health points to player

β•°β”ˆβž€ Damage - increases the damage dealt by the player

β•°β”ˆβž€ Defense - reduces the damage taken by the player

β•°β”ˆβž€ Experience - increases the number of experience points earned by the player


πŸ”Ή Armor. Reduces or completely protects the player from taking damage. The armor consists of a helmet and a bulletproof vest. 6 protection classes designed for bullets of certain calibers and types

πŸ”Ή Devices:

β•°β”ˆβž€ Headphones protect your hearing from the explosion of stun grenades. They allow you to better hear quiet sounds (such as footsteps) and muffle the sounds of gunshots/explosions

β•°β”ˆβž€ Goggles protect your vision from the effects of a stun grenade

β•°β”ˆβž€ Gas mask protects against one or more types of toxic gases depending on the type of gas mask

β•°β”ˆβž€ Night/thermal vision devices


πŸ”Ή Firearms system:

β•°β”ˆβž€ Pistol, rifle and sniper rifle. Long shooting without a break heats up the barrel, which means that accuracy drops. The sound of the shot changes depending on the number of remaining rounds

β•°β”ˆβž€ 6 types of modifications: scopes (zoom, thermal and night vision), collimators, clips (increased capacity), handles (improved accuracy), flashlights and silencers. Each modification has a unique set of parameters that allow you to change the performance of weapons. Several modifications of the same type can be installed on the weapon. For example, a player can mount two different scopes on the rifle (the first on the upper bracket, the second on the side bracket)

β•°β”ˆβž€ System of skins for weapons

β•°β”ˆβž€ 3 types of AMMO: conventional, electric, explosive. Electric bullets shock several players standing nearby, unless they are wearing rubber vests that protect them from the current. Explosive rounds explode either by hitting a target or at a certain distance and cause damage to all nearby objects

β•°β”ˆβž€ Ricocheting and piercing bullets. Some types of surfaces allow certain types of bullets to bounce off the surface with a certain % probability. The maximum possible number of bounces is configurable. Some types of surfaces allow certain bullets to pierce through themselves (it is possible to pierce through several objects at once, depending on the remaining energy of the bullet)


πŸ”Ή Six types of grenades

β•°β”ˆβž€ Explosive grenades deal damage to anyone near the explosion

β•°β”ˆβž€ Smoke grenades emit smoke

β•°β”ˆβž€ Stun grenades. This type of grenade can blind and stun both players and AI. You can protect yourself with tactical glasses and headphones

β•°β”ˆβž€ Multicolored grenade colors a certain area

β•°β”ˆβž€ Poison gas grenade emits gas for several seconds, which causes damage to anyone who breathes it. You can protect yourself with a gas mask

β•°β”ˆβž€ Electric grenade shocks everyone who happened to be nearby at the time of the explosion. You can protect yourself with a rubber vest


πŸ”Ή Integrated Game Animation Sample out of the box (parkour, locomotion)

πŸ”Ή Doors with different types of locks:

β•°β”ˆβž€ Broken wires

β•°β”ˆβž€ Key

β•°β”ˆβž€ Hatch

β•°β”ˆβž€ Code

β•°β”ˆβž€ No lock


πŸ”Ή Ladder system

πŸ”Ή Usable items. You can restore your health points and energy. The use of some items is accompanied by sounds

πŸ”Ή Object scanner. Allows you to quickly find the desired item type on the map

πŸ”Ή Minimap, World map. Display of the following objects: player and AI, data for the active quest, way points. Filtering of displayed objects on the world map

πŸ”Ή Pollution system. Shower. The longer a player does not wash, the stronger the smell will be. The sense of smell

πŸ”Ή Skill tree. Three research branches: health, damage and special skills

πŸ”Ή Levels system. Increasing the level opens up the opportunity to explore the skill tree, as well as complete more complex quests

πŸ”Ή Ability to heal yourself and surrounding allies

πŸ”Ή Telekinesis. The player can quickly add a group of objects to the inventory. Some objects can be thrown at enemies and deal damage to them

πŸ”Ή Energy strike. If you are surrounded, you can drop nearby enemies with this skill. This skill is also available for high-difficulty AI

πŸ”Ή Teleportation. You can create teleports in different parts of the map and instantly move between them

πŸ”Ή Clones. You can summon several types of clones to help, depending on the level of learning of the skill tree

πŸ”Ή Resistance to the types of damage received. Depending on the improved skill, the player receives less damage from different weapons

πŸ”Ή Stealth system. You, along with all the equipment, become translucent. In this mode, an enemy AI does not see you

πŸ”Ή Inventory system. 17 slots for equipments. Bags to increase inventory space. Weapon, clothing and armor slots dynamically changes depending on the skin and modifications used

πŸ”Ή Advanced AI. Ranged and Melee types

β•°β”ˆβž€ Different types of AI difficulty: beginner, amateur, and experienced. The difficulty of each AI type can be adjusted using more than 37 parameters

β•°β”ˆβž€ AI can hear, see, and remember a player's last location

β•°β”ˆβž€ AI has the ability to wear clothing and armor, use weapons. You can blind an AI with a stun grenade or poison it with a gas grenade

β•°β”ˆβž€ 22 Behaviour Trees and EQS


πŸ”Ή Attracting AI. The player can lure AI

πŸ”Ή Menu system. Graphics, audio, and gameplay settings. Multiplayer and singleplayer modes. Choosing a game map

πŸ”Ή Pause menu

πŸ”Ή Setting up your character's equipment before starting the game

πŸ”Ή System for saving and loading the gameplay

πŸ”Ή Quest system. Main and side quests. The difficulty of each quest can be adjusted using the following settings:

β•°β”ˆβž€ If the player is dead, the quest is failed

β•°β”ˆβž€ Limited time


πŸ”Ή Icon generator. The fastest way to create new icons

Technical Details

Required plugins (All developed by Epics and free):

β€’ PoseSearch

β€’ HairStrands

β€’ Chooser

β€’ AnimationLocomotionLibrary

β€’ AnimationWarping

β€’ EnhancedInput

β€’ MotionWarping

β€’ MotionTrajectory


I used some animations from this developer with his permission: 9CG.


Number of Blueprints: 480

Number of Widgets: 195

Number of Animations: 776

Number of Materials: 625

Number of Textures: 955

Number of Sounds: 389

Number of Miscellaneous: 10 Data Tables, 798 Data Assets, 5 Levels, 72 Effects


Input: Keyboard, Mouse (TheΒ Enhanced InputΒ plugin)

Network Replicated: Yes


Supported Development Platforms: Windows


Performance: Stable 160 FPS. Configuration: RTX 3060, i7 7700k, 32 GB RAM, 3440x1440 display resolution