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ExportActorAsAssets

fireflylbj - Code Plugins - May 6, 2024

将运行中的对象导出为资产,并且保留运行时的参数到资产中,好用!export/save runtime actor/BP/material as editor assets

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

You can save an actor or blueprint from a runtime scene as an engine asset, and the saved asset contains all the properties of the runtime. Attribute values that have been modified for any reason are saved. For example: dynamically modified material parameters, component properties, variable parameters

Technical Details

Showcase video: https://youtu.be/fZH2lo6cyNs

Features: (Please include a full, comprehensive list of the features of the product)

  •  save runtime actor/BP/material as editor assets.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  SaveRuntimeActorOrMaterialAsAssets(UncookedOnly)

Number of Blueprints:0

Number of C++ Classes:1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms:Win64

Documentation: CreateBPUsage.pdf