将运行中的对象导出为资产,并且保留运行时的参数到资产中,好用!export/save runtime actor/BP/material as editor assets
You can save an actor or blueprint from a runtime scene as an engine asset, and the saved asset contains all the properties of the runtime. Attribute values that have been modified for any reason are saved. For example: dynamically modified material parameters, component properties, variable parameters
Showcase video: https://youtu.be/fZH2lo6cyNs
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints:0
Number of C++ Classes:1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms:Win64
Documentation: CreateBPUsage.pdf