Candous - Code Plugins - May 18, 2024

The SaveLoadSystem Plugin provides flexible save and load functionality for games.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

SaveLoadSystem Plugin provides flexible functions for saving and loading game state. The plugin supports both Blueprint and C++ projects. Saving and loading can be realized according to the implementation of the interface, and it supports Actor implementation interface and Widget implementation interface.Highly scalable and available everywhere. Provides SaveGame queries at edit time and run time.

Technical Details


  • Available anywhere.
  • Can be extended according to your own needs.
  • The diversified save and load functionality can be implemented according to the interfaces implemented by Actors and Widgets, without requiring C++ knowledge.
  • Provides SaveGame queries at edit time and run time.

Code Modules:

  •  SaveLoadSystem (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows64, Mac, Linux

Supported Target Build Platforms: Windows64, Mac, Android

Documentation: Google Doc_English