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Choppable Trees

Tree blueprint that can be chopped down and cut into smaller logs which can then be collected for varying resource amounts depending upon their size.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Demonstration Video

Project Integration Tutorial Video

New Project Setup Tutorial Video

Documentation

*UPDATE* 1.1

  • Equip and unequip axe
  • Fix collisions when player ran into tree after chopping
  • Added visual inventory
  • Removed delay time to pick up logs
  • Added tool component for easier setup
  • Made it easier to hit downed logs


Want your players to cut down trees? How about taking it a step further and cutting those trees into logs? Maybe you already tried to implement a solution using a procedural mesh only to find that procedural meshes don't replicate... Stress no more as this Choppable Tree project handles cutting a procedural tree mesh and syncing it between client and server. Includes modifiable wobble-on-hit material effect, chop decal, splinter FX, and customizable log-size-to-resource-amount variables. You can even use your own custom tree mesh if you prepare it correctly.


Perfect for survival games, add choppable trees to your project and library of technical references! Setup time for a new project < 5 minutes, existing projects can take < 20 minutes following the Project Integration Tutorial Video.

テクニカルノート

Features:

  • Sliceable Procedural Tree Mesh
  • Visual Inventory
  • Log size can determine resource amount
  • Wobble-on-hit
  • Server verifies client's hit (prevents cheating)
  • Branches Dither
  • Server syncs log position between server and client
  • Server tracks inventory changes

Number of Blueprints: 7

Input: Keyboard & Mouse Enhanced Input

Network Replicated: Yes

Supported Development Platforms: Windows


Documentation: Documentation

Discord: Discord Link