スポットライト セール:10月7日まで一部のプロップが 50% オフで購入できます。

UnpackBlueprints

まだ評価されていません

You can easily unpack Blueprint into Static Meshes with this Script!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

You can easily unpack BIueprint intO Static Mesh with this Script!

EspeciaIIy on CARGO Assets!

Skeletal Meshes are not supported for now.


You can't undo this script. lf the original Blueprlnt actor is needed, duplicate lt before running the scrlpt.

Only the static meshes from the blueprint actor will remain, while all non-static mesh objects, such as skeletal meshes and lights, will be removed. (will be updated)

The building 3D models shown in the image are not included.


How to use.

1. Open the UnpackBIueprints Asset.

2. Press Build and Save. (once per project)

3. Right click the BIueprint actor.

4. Go to the Scripted Actor Actions.

5. Click UnpackBlueprints.

6. Done.


After unpacking, static meshes are grouped into one empty actor, making it easier to control them all at once or

individually.

You can drag and drop to quickly assign materials.

Check out this script on the MarketpIace or Fab.

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  • Editor Utility Blueprint that unpacks a Blueprint Actor into Static Mesh Actors.
  • Assets for testing the script.

Number of Blueprints: 2

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)