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Universal Interaction System

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Universal Interaction System (UIS) is a replicated Interaction System that you can implement in anything you want in a simple way.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Discord Community | Documentation | Example Video

The Universal Interaction System plugin will bring a complete Interaction system that is fully replicated, fully documented, and can be implemented in an extremely simple way. You also have great support on our Discord server to answer any questions or recommend updates to the plugin.

Created entirely in C++ and all functions exposed to Blueprint!

Technical Details

Features:

  • Very Easy to Add - You just need to add two components and you're done!
  • Many detection modes - Detects from the center of the screen or close to the character. (You can add other modes using Gameplay Tags)
  • Everything is replicated - All plugin features are ready for replication (In the future ported to work on Dedicated Server's)

Some features listed here or in the images may be under review by Epic Games and may take a while to update here on the Marketplace!


Code Modules:

  • UniversalInteractionSystem (Runtime)


Number of Blueprints: 6 (Only example content)

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://frytinhass-organization.gitbook.io/universal-interaction-system

Important/Additional Notes: This plugin can be frequently updated and change the way it works. Only update if you are aware of the risks, I recommend creating a new project with the updated version and checking the changes, if it's okay do the upgrade on the projects you want.

(Expect price changes in the future)