Asset Completion State

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Enhances the asset management process by adding a completion state attribute to every asset in the project.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Enhances the asset management process by adding a completion state attribute to every asset in the project. The state attribute reflects the level of quality and completion that the asset has achieved in the production pipeline. The plugin also allows developers to use filters in the content browser to easily locate or hide assets based on their state. The available asset completion states can be defined in the project settings to adapt the project asset management process.


Asset States

Effortlessly manage asset states with our intuitive context menu, designed to streamline your workflow and enhance productivity.


Configurable States

Allows to customize the available asset states to your specific needs, providing greater flexibility and control the desired workflow.


Asset Browser Filter

Filter the existing assets in the Asset Browser by your needs simply via filter context menu.


Limitations

Asset filtering only works in Content Browser what supports the filter functionality. Other asset selecting elements like the Asset picker widget will not be restricted to the configured asset filter rules.

Technical Details

Additional technical support: Discord | Mail

Documentation: Link

Features:

  • Assign asset states intuitive over the context menu
  • Custom state definition via project settings
  • Filter the Asset Browser by the assigned states


Current limitations:

  • Filter only works in Content Browser


Code Modules:

  • AssetCompletionStateModule (Editor)


Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: Win64, MacOS, Linux

Supported Target Build Platforms: Win64, MacOS, Linux