Actor Optimizer

Ty Conner - Code Plugins - Sep 16, 2024
Not Yet Rated

The Actor Optimizer plugin is a plug and play two component system that automatically optimizes ticking actors and their components!

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


Easy steps to optimize ticking/visually complex actors:


  1. Add the Optimizer Source component to something like your player or camera actor. (This is the origin of optimization)
  2. Add the Actor Optimizer Component to any actor you want to optimize and set defaults to your desire.
  3. See immediate results based on distance!



Example Project video


Full Documentation


Known Issues: Mac Compatibility, this plugin WILL ONLY WORK for Windows.

Technical Details

Features:


  • Optimizes ticking actors and their components
  • Finds distance between Actor Optimizer Components and Optimizer Sources and slows and or stops actors and their components from ticking based on distances in the Actor Optimizer Component.
  • The ability to show imposter actors when visibility of actors changes.
  • Easy to setup



Code Modules:


  • ActorOptimizer (Runtime)



Number of Blueprints: 0


Number of C++ Classes: 2


Network Replicated: No


Supported Development Platforms: Windows


Supported Target Build Platforms: Windows


Documentation: https://tyconner.online/Actor-Optimizer-Docs/


Important/Additional Notes: NOT MAC COMPATIBLE