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ClipSync

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A tool to easily store/share data to and from Unreal.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This tool provides an Editor Utility Widget that lets you store and retrieve any data that you would expect to copy and paste inside of Unreal Engine. This is essentially a glorified Clipboard Library. Using global/local save location options, this tool can be used as a personal library and/or to share data within a studio among unlimited users.


Video Documentation: https://youtu.be/ulxtl1rFT4Q

Discord (for feedback and troubleshooting): https://discord.gg/tVmJmPqneu


For example, one of the most common uses I have had is to quickly copy a bunch of blueprint nodes and store it in the Local Save path and come back a different day to paste that in blueprints whenever I needed them. Instead, if I have a coworker with whom I want to share this with or say some keys on a track, then I follow the same process but point it to the Global Save path, which I can choose to be a network drive location. As soon as I store it, the coworker can instantly see it in his Global library (if his global save path is set to the same) and paste the data in his own editor.


For ease of use, there are multiple filters and sorting features that can be applied as well.


FEATURES:

  • Global/Local Save: Set global & local save folder paths and store data with a title & description to those paths on the fly.
  • Library Collection: View your entire collection of global/local items listed along with project name, author, data, and time of creation. Easily retrieve the saved data or delete the entry with a click of a button.
  • Filters & Sorting: Ability to filter through the items by project name, author, data, or time from a dropdown. Sort the items in ascending or descending order for any of the listed columns.

Technical Details

Intended for in-Editor use only

Supported Dev Platforms: Win64

Number of C++ functions: 31

Number of Editor Utility Widgets: 5

Includes 2 project settings under AstralForgeTools -> ClipSync


EXPOSED C++ FUNCTIONS:

CLIPSYNC:

  • GlobalSavePath (Pure), LocalSavePath (Pure), SetGlobalSavePath, SetLocalSavePath, CopyObjectsToClipboard, CopyTextToClipboard, TextFromClipboard, ExportObjectsToText


COMMONTOOLS [distributed with all of AFC's tools]:

  • ProjectName (Pure), GetAllSaveFileNames, SaveFileDirectory, GetAllFilesAtPath, IsPlayingInEditor (Pure), BinaryInsertionSortString (Pure), BinaryInsertionSortInt, BinaryInsertionSortFloat (Pure), BinarySearchString (Pure), BinarySearchInt (Pure), BinarySearchFloat (Pure), LockActorMovement, ApplyEulerFilter, EulerFilterAngle, NormalizeAngle, GetPackage, OpenFileDialogBox, OpenFolderDialogBox, WriteTextToFile, ReadTextFromFile, DeleteFile, FindAllFiles, ShowInContentBrowser