Ultimate AI Spawn System

ProMaxx Studio - Blueprints - Apr 16, 2024

Ultimate AI Spawn System. Quickly fill your world with lots of AI with performance optimization. Network Replicated.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Use the Ultimate AI Spawn System to fast populate your world, with an optimization system with which you can accommodate a large number of AI without loss of performance.


Place the AI in 3 types of spawn zones: sphere, box (with the possibility of rotation) or spline.

Locate AI in the air or on the ground. Add exceptions or zones where you want to exclude spawn(Sphere, Box, Spline).


You will also find a customizable respawn system. The settings include such parameters as - setting the maximum limit, the respawn time range.

And also add any number of different AI in each zone with individual settings.


Place only one AI Spawn System blueprint on the entire level or world, or use several.

Compatible with World Partition and World Composition. 


Preview // Technical Preview // Documentation

Technical Details

Features:

  • 3 types of spawn zones: sphere, box (with the possibility of rotation) or spline.
  • 2 spawn modes: on the land or in the air.
  • The ability to add any number of different AI in each zone with individual settings (Class, box size for spawn, amount, scale, offset, Behavior Tree, Optimization Component settings, Respawn settings, the ability to use a curve for a more complex spawn in the zone for this particular AI, transform random range and a cosmetic parameter for changing the color of the appearance box in the Construction script to know where which AI is).
  • Customizable respawn system. Setting the maximum limit, the respawn time range.
  • You can add a Behavior Tree or not.
  • The ability to choose a place for spawn or spawn on any surface.
  • Spawn exclusion zones: spline zone, sphere or box. With the possibility of excluding different zones to choose from.
  • The ability to choose actors to exclude spawn.
  • The ability to use curves to size objects and adjust the size of the path construction.
  • Compatible with World Partition and World Composition. 
  • Network Replicated.
  • The ability to set a custom AI rotation or make a random one.
  • The ability to set a point for the Look direction of AI.
  • Trigger spawn - You can postpone the spawn by adding a trigger, when interacting with which the spawn will occur. Or destroy the spawn zone.
  • The ability to covertly move the AI with a time interval and a radius of movement.
  • Optimization Component for a large number of AI. Or you can turn it off for a small amount.


Number of Blueprints: 6

Network Replicated: Yes