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System Audio Volume Lite

Andrew Bindraw - Code Plugins - Jul 11, 2024

Control audio device in the system.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This is a free version of the plugin SystemAudioVolume with the lite functionality.

This plugin can get the default audio device name and change master volume in the system.


Discord: Andrew Bindraw#9014

mrbindraw@gmail.com

Technical Details

This plugin support features in

C++ / Blueprints functions:

  • GetDefaultDeviceName( ) / GetSystemAudioDefaultDeviceName( )
  • SetMasterVolume( ) / SetSystemAudioMasterVolume( )
  • GetMasterVolume( ) / GetSystemAudioMasterVolume( )
  • GetActiveDevices( ) / GetSystemAudioActiveDevices( )

https://github.com/mrbindraw/SystemAudioVolumeLite


Code Modules:

  • SystemAudioVolumeLite (Type: Runtime)


Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows


Documentation:

README_SystemAudioVolumeLite


Example Project:

DemoSysAudioVolumeLite

Open mmsys.cpl and check Playback tab.


All Plugins:

Link