Fast system for finding all/nearest/farthest/random actors in a specific area
What if you need to quickly find the nearest, farthest, or random actors in a specific area, or create a trigger zone? - This system helps you!
At the core of the Spatial Query System lies a simplified collision detection system, utilizing spatial accelerators such as a 3D Spatial Hash Grid or Bounding Volume Hierarchy.
YouTube video | Documentation | Example Build Project (Windows)
Code Modules:
Number of C++ Classes: 10
Network Replicated: possibility of separate functionality Server/Client
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Link
Simple setup playlist: Link