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Simple Benchmark

udvp - Code Plugins - Dec 7, 2023

These functions provide performance benchmarking by measuring the execution time of code segments in Unreal Engine.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
  1. CalculateDelegateExecutionTime: Synchronously measures the execution time of a provided delegate, returning the time taken in a specified unit.
  2. CalculateDelegateTimeWithPrePostCallbacks: Measures the execution time of a delegate while also executing specified callbacks before and after the main delegate's execution.
  3. CalculateDelegateTimeAsync: Asynchronously calculates a delegate's execution time, using a callback to return the result, ensuring non-blocking operation.
  4. CalculateDelegateTimeAsyncWithPrePostCallbacks: Asynchronously measures a delegate's execution time with additional pre-execution and post-execution callbacks, providing the result through a specified callback.


Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Measures delegate execution time synchronously
  •  Integrates pre and post-execution callbacks
  •  Enables asynchronous, non-blocking performance measurement
  • Supports multiple time units for precise time measurement

Code Modules: (Runtime)

  •  Simple Benchmark(Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: (No)

Supported Development Platforms: ( Windows 64bit)

Supported Target Build Platforms: ( Windows 64bit)

Documentation: https://github.com/wilsonpar/simple-benchmark/blob/main/README.md