This plugin takes screenshots during gameplay and saves them at runtime in packaged builds.
A plugin that used to export/save screenshot in packaged builds or inside editor. Completely built in C++. Easy to use in blueprints with just single function call. It supports taking different screenshot formats such as :
Try Demo : RuntimeScreenshot_Windows
This plugin has option to capture the HUD as well in the screenshot. So the game HUD can also display in the output screenshot.
The export image quality can be changed based based on percentage value from (0 to 100) when taking screenshot.
The resolution of the output screenshot image will be automatically determined based on current resolution of the game.
Features:
Code Modules:
Number of Blueprints Functions : 1
Number of C++ Classes: 1
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1IoskJGZPkauYL_V1aNpd16iohSuOk8UtsehZEJsaZ1E/edit
Important/Additional Notes: