PorismDIMsWorldGenerator

PorismDimensions - Code Plugins - Jun 15, 2024

A Voxel World Generator (Beta release)

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

You got a dream of making your own epic and terraformable map? We got you covered!

This Voxel World Generator powered by the extreme fast FastNoise2 Framework (A high-performance, CPU SIMD-capable noise generator) is able to generate a wide range of view in no time!


Whether running, driving or flying, Just do it!

With it, it is possible!

Through its fast generating process and intelligent caching system, no mountain is too much!


And since it doesn't require C++ knowledge, it is also easy to use.


Every Shape, every Color and every Size. From a desert to an alien landscape.

From a single transparent material to an ore rich ground. And even from flat lands to the highest or deepest possible.


Because of its wide variety of modes, you can choose from the classic block style over to a nearly rounded view of infinite possibilities.

Depending on the requirements, you can choose to change its performance practice to! The detail level of the surface (LOD), the CPU’s and RAM usage.

Everything can be made suitable for your dream game.

And because of the implemented replication system, the multiplayer is also included.


Need more information? Then check out the documentary and try out the demo!

Technical Details

Features:

  • Noise calculation (With FastNoise2)
  • Shape generation
  • Terraforming
  • Transparence Polygons
  • Multiple mesh shape calculation approaches
  • Material positioning
  • Biome configuration 
  • Chunk sizes and viewing range configuration
  • Raytracing
  • Collisions
  • Cache and Save System
  • Replication
  • Fully multithreaded
  • Multi Actor Tracing (for the surface calculation radius)


Code Modules:

  •  PorismDIMsWorldGenerator


Number of Blueprints: 8

Number of C++ .h Files: 9

Number of C++ .cpp Files: 9

Network Replicated: Yes


Supported Development Platforms: Windows

Supported Target Build Platforms: Win64, Android, Linux, LinuxArm64


Documentation: https://github.com/EnginFirestorm/PorismDIMsWorldGenDoc/wiki

Example Project: https://drive.google.com/file/d/1reZ9F2mCz9TOu7Ep9da2YRVjYqP7DrNV/view?usp=sharing


Demo: https://github.com/EnginFirestorm/PorismDIMsWorldGenDoc/wiki#how-about-a-little-try-here-is-a-small-demo-game


Discord: https://discord.gg/GfNJUjvGM9