Object Distribution Tool

Leartes Studios - Code Plugins - Aug 23, 2023

Object Distribution Tool

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

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Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. Leartes Studios is dedicated to pushing the boundaries of being a leading art outsourcing company.



Object Distribution Changes *We have Added a feature that automatically organizes completed distributions into folders based on the preset name and distribution version. This new functionality helps keep the distributed objects well-organized and makes managing and accessing them more accessible.



  • Two new distribution types, Tunnel and Disk, were added.
  • A new button has been added to the interface that allows you to automatically create a preset from the selected assets in the Content Browser.
  • A new global distribution properties parameter has been added. This parameter allows you to override the distribution properties for the generated object distribution data, giving you global control over distribution properties.
  • A new parameter called "Spawn Density" has been added, which allows bulk adjustment of object count quantities in a specified proportion, enabling easy increase or decrease of object placements.
  • We have added a debug option that creates parentheses-shaped lines around objects spawned in a similar way to group actors. This feature helps visualize the placement and distribution of objects, making it easier to debug and analyze the scene.



As an art outsourcing company, our primary focus has been delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the industry's evolving needs and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.


Showcase / Demonstration Video


Important note: Editor Scripting Utilities needs to be enabled.


This Tool is also available in Ultimate Level Art Tool


Ultimate Level Art Tool Documentations And Demonstrations :


Showcase Video Link


Showcase V1.20 Video Link


Tutorial/ Demonstration Video Link. 


Documentation Link

Technical Details

Features

  • Quick access to the tool interface with a custom tool menu
  • The customizable window for personal uses
  • Allows you to automatically create a preset from the selected assets in the Content Browser.
  • A new parameter called "Spawn Density" has been added, which allows bulk adjustment of object counts quantities in a specified proportion, enabling easy increase or decrease of object placements.
  • No custom class dependencies can be removed from the project at any time
  • Create and simulate an unlimited number of different mesh types in various arrangements.
  • Save and reuse builds you created using presets
  • Combine your presets with Mixer to instantly create more complex structures.

Code Modules ObjectDistribution(Editor)

ObjectDistributionManger(Editor)

Number Of C++ Classes 21

Number of Blueprints 1

Network Replicated No

Supported Development Platforms Win64

Supported Target Build Platforms Win64