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Numeric Literals

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A blueprint function library which provides a collection of physics, mathematical and computer science numerical literal constants.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Included Nodes:

✨ 25 Physics / Chemistry Nodes

✨ 50 Mathematical Constant Nodes

✨ 4 Mathematical Bool Functions for NAN & Inf

✨ 36 Additional Trigonometry Functions

✨ 43 Computer Science Nodes


Features:

✔ Reciprocal and Hyperbolic Trigonometric Functions

✔ Constants for Physics / Mathematical Calculations

✔ Computer Science Literals to express intent behind what would otherwise be magic numbers

✔ Computer Science Limits for primitive data types

✔ Identity nodes for situations where a function accepts something by const& or if you wish to spawn an actor and don't care about the location.

✔ Pre-calculated common basic trigonometric functions to save performance if you were to use on a tick.

✔ A variety of fractions of the Pi and Tau literals

Technical Details

📃 Documentation

🟦 Code Modules:

  • Numeric Literals (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 3 (excluding the module class)

Network Replicated: No

Supported Development Platforms: Win64 (Untested on others)

Supported Target Build Platforms: Win64 (Untested on others)