NODY FOOT STEP

CO CatPP - Code Plugins - Jun 12, 2024

Nody Foot Step is an extension designed to make your work a bit easier. Its purpose is to play sound or create particle effects with your footsteps. It works optimally and can be used for multiplayer.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


🌟 NODY FOOT STEP Version 1.46 🌟

1️⃣: We've resolved packaging warnings and fixed default issues. For example, the Event can now also receive Socket Names.

2️⃣: Creating classes has been simplified. You can now create classes more easily than before.

3️⃣: You can now create and customize your own custom events. For example, when NODY FOOT STEP Anim_Notify events occur, you can run your own events. Use it if you like; it will make your work easier if you do!

4️⃣: Some class icons have been changed.

5️⃣: Values in the NFootStep Component can now be modified through Blueprints.


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We'll be bringing more features in future updates. If you have any issues or if there's something new you'd like us to add, I'm here to help in our Discord group. Hope these enhancements serve you well!


Nody Foot Step is an extension designed to make your work a little easier! 🎉 With Nody Foot Step, you can play sound and particle effects based on physical material types. It's simple to use and optimized for performance. 🚀

Because the sound files are configured via DataAsset, there's no clutter, and you can make instant changes and additions. It's incredibly useful and I plan to further improve it! 🌟

Nody Foot Step can be used for any type of footstep sound event. You can attach as many sound files and sockets as you like. It's suitable for FPS games and works great in multiplayer settings. 🎮

I hope it makes your work a bit easier! If you encounter any issues or have any suggestions, please let me know. I'll assist you as soon as possible. You can reach me on my Discord. 💬

Technical Details

1️⃣: Allows you to play sounds and particles based on different surfaces. 🎶🌟

2️⃣: Enables faster addition or modification thanks to DataAsset storage. 📁⚡

3️⃣: Works with optimization and is easy to use. 🛠️👌

4️⃣: Can be used for FPS, TPS, and Multiplayer games. 🎮👥

5️⃣: Saves you from coding the same system multiple times. You can use the same system multiple times; just changing the Socket Data may be enough. Even if the skeleton type you use is different, it doesn't require much modification. You can even add multiple sockets from one SocketData. 🔄💡


Code Modules: Runtime & Editor

Number of Blueprints events : 3

Number of C++ Classes: 11

Network Replicated: Yes

Supported Development Platforms: Win64,Mac,Linux

Supported Target Build Platforms: Win64,Mac,Linux,Android

Documentation: Link