Enhance your Unreal Engine project with dynamic gameplay tag management using the Native GameplayTag Injector. Streamline the creation and integration of gameplay tags directly within your codebase.
While developing my project I noticed that my natively created GameplayTags would not be available to other 3rd party plugins at engine startup and would result in lost config data. This plugin solves this issue by using reflection to find properly setup GameplayTag sets and writes them to a config file so 3rd party addons can have a valid location to find the GameplayTags during startup.
Key Features:
Whether you're developing an intricate RPG, a fast-paced shooter, or any other type of game, the Native GameplayTag Injector provides the tools you need to implement a sophisticated tagging system, enhancing the depth and interactivity of your gameplay systems.
Features:
Number of C++ Classes: 2 plus 1 example class
Documentation: https://drive.google.com/file/d/1-5GNkPgP7--dOOdJfY8-eeDz2pO8RPZ5/view?usp=sharing
Modules:
Important/Additional Notes: