MeshPack automatically instances your Static Meshes when the game is packaged. No manual work. No destructive workflows. Instancing done right
MeshPack analyses all Static Mesh Actors and packs them into instances when the game is packaged. No need to manually combine actors while you are working on your game.
It works with World Partition and normal levels, making your workflow nondestructive and highly optimized.
MeshPack also re-packs Blueprints, Packed Level Actors and more. This further optimizes your game regardless of your workflow.
MeshPack doesn't currently support meshes with prebuilt static lighting. I want to support this, but unsure if it's technically possible at this point.
Latest update: Version 1.2
Valley of the Ancient
Large open world level with thousands of meshes. Used to showcase UE 5.0 with World Partition and Packed Level Actors.
MeshPack stats:
Lyra Starter Game
Medium size action game project optimized as a arena shooter. Uses static mesh actors mostly for floors and walls.
MeshPack stats:
Local benchmark level
Large open world level with over 200.000 StaticMeshActors
MeshPack stats:
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 5
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: All
Latest Documentation: https://drive.google.com/file/d/1VYouZISleYcijjHK8W8JgCyYw-JtuBnt/view
Discord: https://discord.gg/sX48CssHWM