A flight suit that lets you characters fly through the sky like a jet, hover, or power slide across the ground with multiple weapons including missiles to let you be mobile and deadly.
This package contains one full flight suit, type 3. This consists of an actor that handles all the core code of the flight suit itself, an example third person character that’s connected to and uses it, all the meshes needed for the flight suit itself, it’s weapon modules, its animations, etc… all textures and materials needed to have three types of base materials plus color masks to allow for further modification. Audio and particle effects are also included to make it feel and sound right as you fly around and shoot stuff with it. This flight suit is a more anime/action figure type of design, basically having the character “transform” into a sort of fighter jet. This pack comes with assets and example characters for both UE4 and UE5 mannequins/skeletons.
The main requirement is that your character use the unreal engine "Character" class of actor, for the movement code to work right. If you have your own movement systems though the armor doesn't really care as long as you tell it what mode it's in, and what inputs/controls are being used.
Otherwise a UE4 or UE5 skeleton is recommended, as there are preview examples setup for each for faster migration, but if your skeleton is similar enough you can possibly still re-target the animations over to it. The flight suit itself doesn't care about the characters skeletons though so you can still bolt it onto anything, though you either need to add offsets to the bones you do tell it to attach the armor parts/wings/etc... to, or create sockets located roughly where they would be on a default skeleton for it to connect to. Options for adjusting armor parts transforms relative to the parent bone, along with setting the bone they are attached to is included.
Features:
Number of Blueprints: 22 (2 demo pawns (1 in UE4 build), 1 Flight Suit actor, 7 actors for projectiles, and 12 actors for weapons. Plus 1 Blueprint Interface, 1 Blueprint Function Library, and 3 Enumerators.
Input: Mouse and keyboard, but with some controller support.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1NK2UVj95tg0CdLz9xzIs2uqc94bCW5B3ThvLLGNHXCM