Flexible recoil system with customizable pattern and various recoil settings.
Showcase Video // Plugin Setup Video
This Plugin allows you to add the weapon recoil system generally used in shooter games to your Unreal Engine project.
Thanks to this recoil system, you will be able to customize the recoil of weapons. For example, by editing the settings such as Pattern, Speed, Strength, Scale .etc of recoil on the editor, you will be able to create the recoil settings of your own weapons, and you will be able to use these settings in the game as you wish. These features will provide flexibility to your project.
There is also another system in the recoil system that resets the recoil. This system returns the weapon to its starting position after stopping firing. And of course, you can turn this system on or off as you wish.
The Recoil system is associated with Pawn's Controller and additionally the system supports Multiplayer.
Playable Demo(Win64)
Example Project // Example Project for Multiplayer
Features:
Code Modules:
Number of Blueprints: 7 (Additional 8 small Widget Blueprints)
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Linux, Android