The plugin allows to create Extended Fractures for Chaos Physics Destructions via SVG (Scalable Vector Graphics)
Tutorial 1: youtube.com/watch?v=QNrUTqALaBM
Documentation: https://www.dropbox.com/s/a0oqpfc2g6psdo9/ChaosExtendedFractures.pdf?dl=0
Build your own destructible assets with these plugin!
The plugin allows you to create destructible objects with different destruction options via Scalable Vector
Graphics. You can repeat the destruction of an object by its texture or in any other way.
This plugin is a good example to learn how to programmatically generate Chaos Physics Fractures for meshes in UE5 engine and work with Scalable Vector Graphics.
Features:
SVG Import:
· Load SVG Pattern
· Set Count of points on Bezier curves
· Set Straight curve area
· Skip segments
View Settings (Debug):
· Set Draw Mode
· Place Actors
Functions for Projection:
· Rotation of pattern
· Adding offset
· Pattern scale
· Scale to fit
· Set Segment width
· Segment scale
The plugin is designed for UE5 Editor
Number of C++ Classes: 3
Modules: ExtFractureEditor [Editor]
Plugins are required to run this product: PlanarCut, GeometryCollectionPlugin, EditorScriptingUtilities (All these plugins are contained in Unreal Engine)
Supported Development Platforms: Win32, Win64, Linux
Supported Target Build Platforms: Win32, Win64, Linux
Documentation: https://www.dropbox.com/s/a0oqpfc2g6psdo9/ChaosExtendedFractures.pdf?dl=0