Extended Fractures for Chaos Destruction

SforT - Code Plugins - Jun 21, 2024
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The plugin allows to create Extended Fractures for Chaos Physics Destructions via SVG (Scalable Vector Graphics)

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Tutorial 1: youtube.com/watch?v=QNrUTqALaBM


Documentation: https://www.dropbox.com/s/a0oqpfc2g6psdo9/ChaosExtendedFractures.pdf?dl=0


Build your own destructible assets with these plugin!

The plugin allows you to create destructible objects with different destruction options via Scalable Vector

Graphics. You can repeat the destruction of an object by its texture or in any other way.


This plugin is a good example to learn how to programmatically generate Chaos Physics Fractures for meshes in UE5 engine and work with Scalable Vector Graphics.

Technical Details

Features:


Functions for fracturing:

SVG Import:

·       Load SVG Pattern

·       Set Count of points on Bezier curves

·       Set Straight curve area

·       Skip segments

View Settings (Debug):

·       Set Draw Mode

·       Place Actors

Functions for Projection:

·       Rotation of pattern

·       Adding offset

·       Pattern scale

·       Scale to fit

·       Set Segment width

·       Segment scale

 

The plugin is designed for UE5 Editor

 Number of C++ Classes: 3

Modules: ExtFractureEditor [Editor]

Plugins are required to run this product: PlanarCut, GeometryCollectionPlugin, EditorScriptingUtilities (All these plugins are contained in Unreal Engine)

Supported Development Platforms: Win32, Win64, Linux

Supported Target Build Platforms: Win32, Win64, Linux

Documentation: https://www.dropbox.com/s/a0oqpfc2g6psdo9/ChaosExtendedFractures.pdf?dl=0