Color Editor

Ossi Luoto - Code Plugins - May 23, 2024

Color Editor is Unreal Engine Editor Plugin for post processing stage color work – grading, management and analysis.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Color Editor is Unreal Engine Editor Plugin for post processing stage color work – grading, management and analysis.

Color Editor provides a visual interface for HDR color grading, custom preset system and an extensive set of visualizations for detailed final Scenecolor insights.

In addition to the quality of life editor improvements, Color Editor provides an easy to use custom runtime component. This new global post processing volume allows users to switch presets from blueprints or project settings.

Color Editor helps artists and developers establish and maintain a project-wide look. Post process settings can be easily shared within a project and from one project to another through the dedicated Color Editor data asset type.

In the time of LDR colors, look-up textures (LUTs) provided an easy way to test and implement a custom look. As LUTs are not ideal for high dynamic range workflows, Color Editor provides a novel preset system to quickly prototype different looks and build a dedicated library.

Video preview of features:



Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Color Editor - Editor Widget for Post Process color grading adjustments
  • Color Editor Visualizer - Editor Widget and SceneViewExtension to visualize Tonemapped SceneColor
  • Color Editor Data Asset - Custom data asset class to encapsulate PostProcessing Settings 
  • Color Editor Volume - Postprocessing module to prototype presets

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • ColorEditor (Editor)
  • ColorEditorTool (Editor)
  • ColorEditorVolume (Runtime)
  • ColorEditorShaders (Editor)
  • ColorEditorDataAsset (Runtime)
  • ColorEditorBugFixVolume (Runtime) 

Number of Blueprints: 18

Number of C++ Classes: 24

Network Replicated: No

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: Windows