Save and Load Actor Variables to a Text File (Read Write)
Optimize your workflow and make it much easier with Actor Presets.
With Actor Presets you can save all of your actor variables into multiple text files, each with different values.
Can be used as a config file to let your players change some of your game's settings.
You can also edit the presets outside of Unreal Engine and load them back in.
Supported Variable Types:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms:
Supported Target Build Platforms:
Important/Additional Notes: For updates and future plans follow us on Twitter: https://twitter.com/NikolichStefan