Pack, scale, rename & organize your textures with one click.
Pursuing the easiest possible workflow the Texture Organizer makes the tedious manual steps when importing textures completely automatic. It creates standardized output, ready for use in your master material.
1. Drag 1 of the imported textures into a texture slot of the Blueprint Details panel
2. The tool automatically:
a. searches and assigns matching texture files (diffuse, roughness, metalness, etc) and assigns them to slots
b. proposes a 4 channel RGBA control texture
c. proposes closest power-of-2 value re-sizing if needed
d. proposes standardized output naming (for example "T_MyMaterialName001_D_4K")
3. Click "Save Textures" and a set of packed, renamed & scaled textures is saved in the output folder
(these are just examples. No textures are provided with the TextureOrganizer)
sRGB Textures created with the tool should be saved and re-loaded (Right-click->Asset Actions->Reload) before they are used in a material, otherwise they will look wrong. Restarting the project also works.
This content is designed for use in the editor only. It will help you organize your textures by creating new texture files and saving them in an output folder. When you're done, the original input textures can be deleted.
The tool always uses the current names of textures to identify them (ie. it knows if something is a Diffuse or Specular or Roughness texture by something in the name identifying it).
Number of Blueprints: 1
Supported Development Platforms: Windows: (Yes) Mac/Linux: (Untested)