Free products for Education Week available through October 31

Property Debug Editor

3CM STUDIO - Aug 17, 2021

Any actor under editor and runtime has real-time debugging with reflected data, supports data comparison between server and client, and fully supports data in C + + and blueprint.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

ShowReel https://vimeo.com/594536744

Tutorials: https://vimeo.com/587533534

Discord:https://discord.gg/zMZZCSCuVM

QQ Group: 813902183,Email 854067387@qq.com


This plug-in can query any data of actor in the engine to help you quickly judge whether there are bugs in the game logic
When you are developing a game, you need to write debug massage and restart unreal frequently. Such repeated operations are at least thousands of times.


This Is Terrible!!!!


Now the Property Debug Editor can solve your problems very efficiently

1,In the development of game logic, we often check the specific data of actors. If the data only exists for a while, it is difficult to track through breakpoints, especially in the network synchronization logic, it is difficult to find data problems.


2,You can query any data in the editor or at run time,such as actor speed, position, rotation, picture data, structure data, animation state machine, behavior tree, EQS, material data, and even picture data.


Now, you don't need to print on the screen or link the data to the UI.

Technical Details

Function:

  •  Query variables and functions return data with UPROPERTY and UFUNCTION in C + + or blueprint projects
  • Support editor and runtime
  • Dynamic update data display
  • Support multi-terminal query(Client and server)
  • Support Unreal 423 424 425 426 427 5.0EA
  • Supported data types(FString,uint8,int32,float,bool,FName,FText,double,int8,

int16,int64,uint16,uint32,uint64,int64,Struct,UObject,TArray)


Code module:

  •  PropertyDebugEditor(Editor)

Number of blueprints:0

Number of C + + classes:1

Supported development platform:(Win64, Mac, Linux)

Supported target building platform:(Just an editor plug-in)

Doc:https://drive.google.com/file/d/1fkKuFOYHZhArgjJfeVvH_3q1tM9RBWu3/view?usp=sharing

Sample project:https://vimeo.com/587135712

Important/additional notes: If you have any questions, please contact 854067387@qq.com