Complete environment pack for creating post apocalyptic cities. Over 500+ models, building blueprints, cars, 50+ blueprints that speeds up level creation, dynamic time of day system with rain options and example map with optimized lighting and landscape.
Pack comes with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.
A library with over 500 different post apocalyptic styled assets like abandoned cars, bus stops and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome.
Landscape material allows the use of four layers, hi-quality textures, distance based details, tessellation and slope control with landscape grass. Materials support dirt, damage, wetness and parameters for color changing. Assets are using material instances so it's easy and fast to make changes.
Besides unique assets this pack also includes Post Apocalyptic Rifle and Vehicles packs and some assets from Post Apocalyptic District and Desert packs. Not built with networking in mind, will not work with static lighting due to instanced meshes.
Number of Unique Meshes: 512
Collision: Yes, automatically and manually generated
Vertex Count: 200-30 000 depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 210
Number of Textures: 396
Supported Development Platforms: