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Aniki Studios - Advanced Movement Framework

Aniki Studio - Sep 24, 2021

A framework offering you advanced movement mechanics, such as climbing, rope swinging, vaulting from the get-go.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

IMPORTANT: If any problem is encountered during installation or while using the framework, feel free to contact us in our inbox. We will do our best to provide step-by-step support. We are also completely open to any feedback in regards to bug fixes, possible features and future updates. We are very set on making this one of the best plugins in the marketplace.


Playable Demo Project Link

Demo Video Link

Integrating with ALS v4

Documentation: Included in Plugin Files


ARCHITECT YOUR PROJECT LIKE AAA STUDIOS!

This framework offers you advanced movement mechanics implemented by Software Engineers and actual Gameplay Programmers from the get-go.


The features are highly optimized, follow the main coding practices in the industry and include:

  • Car driving (COMING VERY SOON)
  • Ledge movement and Ledge climbing (NEW!)
  • Swimming/Diving (NEW! Uses Unreal Water Bodies and Character Follows Waves!)
  • Rope Swinging with Physics Constraints
  • Grab-Point Climbing
  • Ladder Climbing
  • Procedural Ladder Actors
  • Vaulting
  • Mantling
  • Crouching, Sprinting & Prone
  • Advanced Debugging System (C++)
  • Centralized Input System with Priorities
  • Optimized on-screen or input-aligned Target Selection Tools



ALL GAMEPLAY BEHAVIOR IS EXPOSED TO BLUEPRINT! No need to touch a single line of code!

Technical Details

Supported Engine Versions : 4.26 (NEW) and 4.27

Number of Blueprints: 6

Number of C++ Classes: 16

Network Replicated: NO

Root-motion: NO

Animations: Placeholder only

Animation Type: In-Place (Physics-based)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

UPDATE LOG LINK