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Tropical Island Pack

Realistic tropical jungle island environment with high quality photoscan models and textures of trees, plants, debris, scalable rocks, buildings, tweakable materials, and wind system. Fully Nanite Complete solution for games, animation & metaverse!

​세일$89.99
$80.99로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Videos: Features - Cinematic 1 - Cinematic 2 - Walkthrough

Support: Discord

Demo: Free Download

Optimized DefaultEngine.INI : Download


This product supports Nanite for Unreal Engine 5.1+


The most realistic Tropical Jungle Island environment ever created on the marketplace. Made with photogrammetry and photometric foliage technics, game-ready assets with up to 4k textures.

Bring the forest alive with our wind system and make it more believable with our shaders which optimized for your project.


  • Realistic trees for your Games, Animation, VFX, Metaverse, and Architectural visualization.
  • Includes Bundle of Tropical Biomes and Tropical Traditional Village Style Buildings and props
  • Fully Nanite for UE 5.1+
  • Layered Trunk materials for blending top and bottom Trunk Textures and Moss.
  • Wind and Wetness function can be controlled via MPC control and Blueprint.
  • Shader based Wind System for nice realistic movement for the trees yet very optimized.
  • The screenshots are real-time running on an RTX 3080 Card and a high spec PC with 64GB RAM.


Make sure to setup in the Project Settings (Platforms - Windows) Default RHI is set to DirectX 12 and SM6 in D3D12 Targeted Shader Formats is enabled.


###---IMPORTANT: You should Turn ON/Enable Runtime Virtual Textures & Virtual Opacity on Project Settings---###


NEXT-GEN VISUALS

Our goal is to provide the best visuals quality as possible while still being scalable enough to run on most average hardware. Comes with the most detailed game-ready assets with nanite to make your scene even more optimized and scalable.

All of our assets are fully photo scan based & high-poly baked texture, include up to 4k texture resolution for incredible close-up detail.


GAME READY

All of our assets are fully game-ready with Nanite, collision, wind, optimized view distances out of the box. Suitable for any hardware from console, PC, to Metaverse Virtual Reality device.


OPTIMIZED FOLIAGE WIND SYSTEM

Bring the forest alive and make it more believable with our shader based wind system which is very lightweight, no rigging, no skeletal mesh required.


SUPPORT

Do you have any issue? Do not worry We will help! Ask any question regarding the pack and we will glad to help as we can. This pack comes with massive library of 200+ high quality assets and will keep counting which will add new asset regularly based on user's review amount and rating on marketplace.

기술적 세부사항

Features:

  • High Quality assets of Trees, Plants, Rocks, Village Buildings and Props
  • Includes Tropical Island Biomes and Old Traditional Tropical Wooden Village
  • Includes 2 maps: Tropical island + Village and Cinematic River
  • Game-Ready, Arch-Viz, Animation, VFX Film & Metaverse Ready
  • Photogrammetry & high-poly baked assets
  • Up to 4K texture resolution
  • Material based foliage wind system
  • Scalable wind system
  • Auto Slope Material on Landscape
  • Optimized material
  • Global wetness material function


Content:

  • Trees : 44
  • Plants : 38
  • Ferns : 4
  • Bushes : 8
  • Ivy : 5
  • Rocks : 15
  • Cliffs : 5
  • Dead Leaves : 3
  • Falling Leaves Particle : 1
  • Dead Trunk : 5
  • Terrain patch: 21

 


Number of Unique Meshes: 246+ Unique Meshes

Collision: Yes, custom & box collision

Vertex Count: From 478 tris to 1.466.024(1.4Million) tris

LODs: Virtual Geometry LOD via Nanite

Number of Materials and Material Instances: 200+

Number of Textures: 273+ textures

Texture Resolutions: 512x512px, 1024x1024px, 2048x2048px, 4096x4096px

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Not Yet

Important/Additional Notes: You should Turn ON/Enable Runtime Virtual Textures and Virtual Opacity on Project Settings.