스포트라이트 세일: 9월 23일 오후 10시 59분까지 엄선된 애니메이션을 50% 할인받으세요.

Sound System

System for managing all audio resources and operations in a project in both C++ and Blueprints.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The sound system plugin is used to manage any audio resources and operations in a project. It also supports working with other sound systems so multiple sound systems can be used in the same project. The system offers many different features for playing SFX and Music while it also contains many extra features for customization. The sound system performs operations using SoundEntry assets which serve as specifications for the system detailing what sort of operation the user seeks. The SoundEntry is easily created and customized using an editor in engine. SoundEntry assets can be grouped up using a SoundEntriesBundle asset which helps keeping assets organized.

기술적 세부사항

Features:

  •  Playing and Managing SFX/Music.
  •  Fully Data-Driven.
  •  Volume/Pitch Randomization.
  • Dynamic Master/Music/SFX Audio Settings.
  • 2D/3D Audio Operations.
  • Music Control Including Pause, Stop and Resume.
  • Music Fade In/Out.
  • Usable in Both C++ and Blueprints.


Code Modules:

  •  SoundSystemPlugin, Runtime


Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Mac, IOS, Android

Supported Target Build Platforms: Win64, Mac, IOS, Android


For further info and support.

Documentation