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Procedural Sea Monster

평점 없음

A procedurally animated, configurable, controllable and replicated sea monster character.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

💿 CHECK THE DEMO 💿

🎥 VIDEO SHOWCASE 🎥

📃 DOCUMENTATION 📃


A controllable sea monster character that is procedurally animated, has a pulsating ability and a fully customizable body.


Multiplayer-ready and highly customizable.

Play the demo to experience the asset yourself!


The following aspects of the sea monster are configurable:

(everything is, but you won’t even need to edit the blueprints for these)


General:

  • The size of the sea monster .
  • The length of the sea monster.
  • The meshes of the body segments.
  • The meshes of the extra body parts (fins, tail).
  • The speed of the sea monster.
  • The width of the sea monster along its full size.


Wave settings (swaying animation):

  • The geometry of the wave.
  • The width of the wave.
  • The length of the wave.
  • The distance between the body segments of the sea monster.
  • How much the body segments are affected by the swaying depending on their

position along the sea monster's length.

기술적 세부사항

This asset uses the NiagaraFluids plugin for the niagara effect.

Make sure to enable it in your project before migrating the monster.

Migrate the asset by migrating the BP_SeaMonster actor into the content folder of any other

project.


Number of meshes: 1 skeletal, 4 static.

Number of Blueprints: 7

Number of Materials: 2 (+3 instances)


Network Replicated: Yes

Supported Development Platforms: All of them.

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+


Support email: pieria.software@gmail.com