Post-process shader that simulates video compression artifacts and creates 'glitchy' visual effects.
Datamosh is a post process shader that creates a frame blending effect by simulating a video editing technique in which the footage is manipulated to look 'trippy' or 'glitchy,' usually by manual compression.
Jam2go's video about datamoshing in Unreal
Using engine classes, plugin injects the shader into the rendering pipeline, ensuring it is compatible with other post process effects after the default installation.
Features:
Code Modules:
Important details:
Number of C++ Classes: 2
Network Replicated: No (In progress)
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation: Link: Google Docs
Example Project: (In progress)
Current Version: 0.3