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CyberGaffer plugin

평점 없음

The plugin enables the CyberGaffer application to reconstruct virtual lighting from Unreal Engine scenes in your Virtual Production studio.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

CyberGaffer enables you to replicate virtual scene lighting in the real world. It is a standalone application accompanied by a plugin for Unreal Engine. The plugins capture light information from the virtual scene and transfer it to the application. The application computes the best possible real-world approximation and tunes the physical lighting fixtures in a VP studio accordingly.

Website: https://cybergaffer.com/

Community: https://discord.gg/hRgKPkSAZm

기술적 세부사항

Features: The plugin allows users to add a CyberGaffer Scene Capture actor to the desired location in the virtual scene. The location is typically determined by the talent's position in the virtual scene during Virtual Production. The CyberGafferSceneCapture actor renders a texture of a sphere that captures all the lighting from the scene and then sends this texture via HTTP to a user-specified address and port. A standalone CyberGaffer application then receives the texture as a task for reproducing the lighting in the Virtual Production studio. The application computes the best possible real-world approximation and adjusts the physical lighting fixtures in the VP studio accordingly.


Video demonstrating the plugin's workflow with the CyberGaffer application (on the left side of the screen). You can observe how changing the actor's location in a virtual scene affects the application: https://drive.google.com/file/d/1DJJFnIW6XC_NhSe_M8UibC-kfPTaLRxf/view?usp=sharing


Code Modules: Runtime, Editor. CyberGafferSceneCapture is expected to work in all modes.

 

Number of Blueprints: 0


Number of C++ Classes: ~9


Network Replicated: Yes, with the CyberGaffer application.


Supported Development Platforms: Windows


Supported Target Build Platforms: Windows


Documentation: https://docs.google.com/document/d/1MZAwwK8D5W09wAfSNjQqdj69sah6_I2AelX0u2ygjRQ/edit#heading=h.2t69da3rpw0i


Example Project: N/A