スポットライト セール:9月23日まで一部のアニメーションが 50%オフで購入できます。

IIKit Scene Chang'an

iilab - ブループリント - 2024/09/19
まだ評価されていません

Rebuilding the ancient Chinese capital Chang'an using GeometryScripting

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Almost all static meshes are generated using GeometryScripting, which can accurately restore the size and proportion of ancient buildings. At present, all city walls are tightly fitted, with an error of no more than one centimeter. Most of the scene data comes from archaeological materials, which is very useful for restoring the real Chang'an City. All geometric meshes can be adjusted and modified, which can save you months of work time.     


Version: v3.6( 2024.9.19 )      

▶️ Preview|▶️ Tutorial|📄 Document  


🔴 This product supports Nanite for Unreal Engine 5.0+.   

🔴 The current version requires the engine’s built-in plug-in: Text3D to be enabled, GeometryScripting.    

🔴 The current version does not include trees, but they can be added and replaced through the data table prompted in the readme file.      


🟢 This asset can be perfectly integrated with my other asset packs, you only need to do simple operations.        

Current asset packages that can be integrated: IIKit Base  


🟢 Palaces   

  • Palace of Tai Chi  
  • XingQing Palace  
  • Daming Palace     


🟢 City Wall  

  • The total length of the outer city wall is 36 kilometers.   


🟢 City Gates:  

  • 18 major city gates  
  • 51 minor city gates.    


🟢 Li'Fang:   

  • 111 communities  
  • East markets  
  • West markets  


🟢 Jingle'An Fang:  

A simple restoration demonstration can get you twice the result with half the effort, and it will also usher in more sophisticated model group restorations.  

テクニカルノート

Number of Blueprints: 31

Number of Static Mesh: 74

Input: Keyboard, Mouse  

Network Replicated: No 

Platforms: Windows