Almost all static meshes are generated using GeometryScripting, which can accurately restore the size and proportion of ancient buildings. At present, all city walls are tightly fitted, with an error of no more than one centimeter. Most of the scene data comes from archaeological materials, which is very useful for restoring the real Chang'an City. All geometric meshes can be adjusted and modified, which can save you months of work time.
Version: v3.6( 2024.9.19 )
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🔴 This product supports Nanite for Unreal Engine 5.0+.
🔴 The current version requires the engine’s built-in plug-in: Text3D to be enabled, GeometryScripting.
🔴 The current version does not include trees, but they can be added and replaced through the data table prompted in the readme file.
🟢 This asset can be perfectly integrated with my other asset packs, you only need to do simple operations.
Current asset packages that can be integrated: IIKit Base
🟢 Palaces
🟢 City Wall
🟢 City Gates:
🟢 Li'Fang:
🟢 Jingle'An Fang:
A simple restoration demonstration can get you twice the result with half the effort, and it will also usher in more sophisticated model group restorations.
Number of Blueprints: 31
Number of Static Mesh: 74
Input: Keyboard, Mouse
Network Replicated: No
Platforms: Windows