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Zombie Girl CA

Studio New Punch - Characters - Sep 20, 2024
Not Yet Rated

Customizable Sporty Zombie Girl with skins, face Morph Targets, Glowing Eyes and Body Parts

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Customizable Sporty Zombie Girl Model


Skinned to UE4 and UE5 Epic Skeletons + unrealJaw_M , unrealEye_L and unrealEye_R bones


You can use any Epic Skeleton compatible animation to live it up!


ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!


Model test (YouTube)


Model in Sketchfab


Low Poly


14 427 Vertices

20 591 Triangles


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


12 4096x4096 texture maps for the body(can be scaled down for more performance)

3 2048x2048 maps for the hair

7 512x512 maps for the eyes


16 PBR materials:


You can change Body / Face / Top / Lower body skins independently, but they use same 4 materials

Two Bloody and two the same, but clean (not Bloody)

So if you lets say use V2 material on all parts, the whole model is with just one materials for the body!


Emissive map for the glowing eyes, that can be turned on/off


Hair has separate material, with 4 versions which have same textures, only difference is color, that you can change as you wish.


4 materials for the eyes, you can change left and right eye materials separately.


4 Head Morph Targets:


Mouth Open

Angry

Eye Closed Left

Eye Closed Right


Included are example blueprints, based on Third Person BP by Epic.


BP_ZombieGirl_CA - Customizable model


BP_ZombieGirl_CA_BodyParts - Customizable model broken into Body Parts for dismemberment systems




Ragdoll Physics Asset already set up.


Variables in the BP to control the Materials of Face, Body, Top, Lower Body, Eyes, Hair, Eyes Glow and Morph targets.


Eyes and Jaws have bones too.


Hair uses Cloth Physics


=====UE5 verison============


With UE5 is Included also UE4 version of the model


RIGS in the package:


CR_Mannequin_Body - control rig for animation the model inside Unreal Editor


CR_ZombieGirl_CA_BasicFootIK - basc foot IK rig


IK_ZombieGirl_CA - IK Rig for retargeting


UE5 version has also set of Subsurface Scattering Materials for the Body/Face. You can switch them on/off via bool in the Blueprint.



How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select SKM_Zombie_Girl_CA_Skeleton)


In Video above animations are from:


Zombie Pro - MoCap Pack from MoCap Online




They have more Zombie Packs, check them out!




Technical Details

Features:

  • Blueprints with Customization script
  • Skinned and rigged to UE4 and UE5 Epic Skeleton + unrealJaw_M , unrealEye_L and unrealEye_R bones
  • Body Parts version for Dismemberment systems
  • Low Poly
  • 4 Skins for the body - Two Bloody and Two Clean(Not Bloody)
  • 4 Hair Materials
  • 4 Eyes Materials
  • Body, Face, Top and Lower body use same materials
  • Zombie Open Mouth, Zombie Angry, Eye_Close_L and Eye_Close_R Morph Targets
  • 4k , 2k and 512x512 Textures
  • PBR realistic materials
  • Switchable Glowing Eyes


Rigged: (Yes)

Rigged to Epic skeleton: (Yes, UE4 and UE5)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 10 (Epic Third Person Animations)

Number of characters: One customizable

Vertex counts of characters: 14 427

Number of Materials and Material Instances: 16

Number of Textures: 24

Texture Resolutions: 4k , 2k and 512x512

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)