A set of tools that makes it easier to create & modify landscapes in Unreal Engine. It works with your existing landscape & materials but adds extra tools to make things faster & better.
🟡 Disclaimer: Above screenshots are taken inside UE5. They use OpenLand as the landscape material & use grass from OneGrass Engine.
With TerrainMagic, you can create & modify landscape height & paint layer data in real-time. That includes a noise-based landscape generator, an external heightmaps (splat-maps) importer as well a lot of post-processing & blending tools.
With these, you save time & make things that are impossible with the default landscape system in Unreal Engine while still working on existing tools & landscape materials.
🔥 Hot Features:
🚧 Roadmap
Features:
🚧 Roadmap
Code Modules:
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: N/A
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: All
Documentation: https://bit.ly/terrainmagic-docs
Example Project: Included as an example level: https://youtu.be/1HARQ9Fb89A