Expose to BP teams ids and affinity system
The AI perception system in unreal use a team id and affinity system that only work in c++, this plugin expose that functionality to blueprint.
Features: Expose to blueprint team id and affinity system for usage with Unreal Engine AI perception system
Code Modules: (TeamManager Runtime and editor.
Number of Blueprints:
Number of C++ Classes: 2
Network Replicated: No, but AI must deal in server so dont need.
Supported Development Platforms: all
Supported Target Build Platforms: all
Documentation: https://youtu.be/3YA3wUHP0yE