Easy to implement blueprint-only system for lock on target. Based on Souls-like (Elden Ring) games. Easy to customize without C++ knowledge.
If you want to make your own 'Elden Ring', 'Dark Souls' or other RPG, but don't want to waste time for creating one of core mechanics of your game - system of targeting, and want to be able to modificate this system for your needs without C++ knowledge - this product is for you.
Fully Blueprint based Target Lock System, basic Damage System, which you can modernize as you wish, NO casting. Can be used in the multiplayer games.
Feel free to contact me via email: cindiviar@gmail.com
Added:
- First pressing on 'Q' (or your key) - target selection
- Second+ pressing on 'Q' (or your key) - change to nearest enemy
- Pressing on 'C' (or your key) - deselection
Improved some logic.
Added switches for:
Features:
Number of Blueprints: 12 (7 main + 5 additional)
Number of Widget Blueprints: 2 (1 main + 1 additional)
Input: Keyboard, Mouse or Gamepad
Replication: Yes
Documentation: Setup tutorial
NOTE: Your project has to be enabled these plugins (watch about it in setup tutorial)