SVG Runtime System

Unbound Fanatic - Code Plugins - Apr 19, 2024

Load and manage SVG assets at runtime

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This is a plugin that enables Unreal Engine to support SVG files.

Compared with other plugins, this plug-in has the following advantages:

  • Extremely small package size, UScalableVectorGraphicsWrapper assets directly store SVG strings instead of image textures, even thousands of SVG assets will not exceed 10MB
  • Arbitrary size request, you can render any size lossless texture, of course, larger texture means longer blocking time
  • Intimate performance optimization, when you try to request a texture of the same size under the same ID, the system will directly return the already created texture instead of creating a new one.
  • The simplest operation, use USvgImage to manage all icons on your UI interface, just fill in the Id, and the system will handle everything for you.

About lunasvg Library:

  • lunasvg (MIT License) is an SVG rendering library
  • This Library generates svg textures at runtime
  • This is a Static Library
  • The library does not send any data

Technical Details


  •  SVG Asset Support
  •  Runtime Render

Code Modules:

  •  ScalableVectorGraphicsSupport(Runtime)
  • ScalableVectorGraphicsEditor(Editor)

Number of Blueprints:0

Number of C++ Classes:12

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Docs: SVG_Support SVG_Editor SVG_Runtime