Stylized LowPoly Rocks

Jayant Chakradhari Assets - Props - Apr 26, 2024
Not Yet Rated

This is a LowPoly Stylized Rocks Pack and it's Editable. you can edit its base color and it's stroke color. This pack is Awesome to create cartoon world and it's so easy to use

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This is a LowPoly Stylized Rocks Pack With Editable feature. you can edit its base color and it's stroke color. This pack is Awesome to create cartoon world and it's so easy to use. you will get up to 50 props all with different and unique design, Shapes, Size etc.


Just go in material instance and you will get more features available!

you can create emissive rocks

Add your own textures

you will get controls like contrast, desaturation, emissive, roughness etc.


Textures quality are 2k-8k


pack contains rock alphabet which allows you to write name any king of name into your scene.

you will get A to Z alphabet And also 0 to 9 Numbers


Massive rock models

you will get massive rock models and cliffs

That will suit your scenes and fits like a gem


Unique Rock designs - get Up to 50 Unique hand sculpted rock models


Projects support nanite and lumen

Technical Details

Features:

  • Massive rocks models
  • Color editable 
  • You can make rocks emissive
  • Every mesh has it's own material instance
  • Project Supports Nanite and Lumen


Number of Unique Meshes: 15

Collision: Yes - automatically generated

Vertex Count: Max 50000 vertices

LODs: (Yes/No) No

Number of Materials and Material Instances: 1 master material, 79 material Instances

Number of Textures: 234

Texture Resolutions: (Please list all various texture resolutions) 2k - 8k

Supported Development Platforms:

Windows: (Yes/No) yes

Mac: (Yes/No) yes

Important/Additional Notes: In Case, Walls or any meshes are being invisible in far distance try disabling Nanite by going in Content Drawer, right click on the mesh and disable Nanite