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Sound System

Mohammed Tamim - Code Plugins - Aug 30, 2024

System for managing all audio resources and operations in a project in both C++ and Blueprints.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The sound system plugin is used to manage any audio resources and operations in a project. It also supports working with other sound systems so multiple sound systems can be used in the same project. The system offers many different features for playing SFX and Music while it also contains many extra features for customization. The sound system performs operations using SoundEntry assets which serve as specifications for the system detailing what sort of operation the user seeks. The SoundEntry is easily created and customized using an editor in engine. SoundEntry assets can be grouped up using a SoundEntriesBundle asset which helps keeping assets organized.

Technical Details

Features:

  •  Playing and Managing SFX/Music.
  •  Fully Data-Driven.
  •  Volume/Pitch Randomization.
  • Dynamic Master/Music/SFX Audio Settings.
  • 2D/3D Audio Operations.
  • Music Control Including Pause, Stop and Resume.
  • Music Fade In/Out.
  • Usable in Both C++ and Blueprints.


Code Modules:

  •  SoundSystemPlugin, Runtime


Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Mac, IOS, Android

Supported Target Build Platforms: Win64, Mac, IOS, Android


For further info and support.

Documentation