System for managing all audio resources and operations in a project in both C++ and Blueprints.
The sound system plugin is used to manage any audio resources and operations in a project. It also supports working with other sound systems so multiple sound systems can be used in the same project. The system offers many different features for playing SFX and Music while it also contains many extra features for customization. The sound system performs operations using SoundEntry assets which serve as specifications for the system detailing what sort of operation the user seeks. The SoundEntry is easily created and customized using an editor in engine. SoundEntry assets can be grouped up using a SoundEntriesBundle asset which helps keeping assets organized.
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64, Mac, IOS, Android
Supported Target Build Platforms: Win64, Mac, IOS, Android
For further info and support.
TOOLSAUDIO SYSTEMNoAISYSTEMGAMEPLAY MUSICAUDIOSOUND EFFECTSGAMEPLAY