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Slum City Megapack

Borastorm - Environments - Sep 20, 2024
Not Yet Rated

SlumCity Megapack contains 399 unique meshes which are 44 unique buildings with day and night versions,roads,building props,street props.All assets are gameready,high quality and optimized.The project support Nanite and Lumen.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
  • Promotional Content
    Contains Promotional Content
    The creator has indicated this digital content promotes a brand, product, or business (whether their own or someone else’s).

SlumCity Megapack offers to create a huge city. The project contains 399 unique meshes which are 44 unique buildings with day and night versions, road meshes, building props, and street props. All assets are game-ready, high-quality, and optimized.


Showcase Video


Documentation:


Note01: Open Project Settings/Rendering and disable Auto Exposure. Keep the Auto Exposure method on "Auto Exposure Histogram" and "Auto Exposure Bias" value on ''5'';


Note02: Open Project Settings/Rendering and enable "Support Hardware Ray Tracing";

  • Enable "Use Hardware Ray Tracing" when available;
  • Ray Lighting mode should be "Hit Lighting for Reflections";
  • Enable "High Quality Translucency Reflections";
  • "Software Ray Tracing Mode" should be "Detail Tracing";
  • "Shadow Map Method" should be "Virtual Shadow Maps(Beta)";


Note03: "Demonstration Level" is under Demo folder.


Note04: To look at cinematic shots of the showcase video and images, you should follow these instructions:


  • Open Maps/Cinematic Sublevels, you'll see two levels there: "Daytime" and "Nighttime";
  • "CinematicLevel_Daytime" has 15 sublevels and the "CinematicLevel_Nighttime" has 4 sublevels;
  • Each camera in "CinematicLevel_Daytime" and "CinematicLevel_Nighttime" have sublevels with the same name of the camera. For example: In case you want to take a look at "DayCamera01", open Maps/Cinematic Levels/ CinematicLevel_Daytime. Then open "DayCamera01" in the viewport, remember to enable "DayCamera01_LightingSetdressing" sublevel and disable all other sublevels.

Technical Details

Number of Unique Meshes:399

Collision: (Yes)

Number of Materials and Material Instances:185

Number of Textures:239

Texture Resolutions: 1024x1024,2048x2048,4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


This project requires the "HDRI Backdrop" plugin enabled;


The project supports Nanite and Lumen.


Nanite: https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine


Lumen: https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine


Sky textures are from https://polyhaven.com/

These are all the sky textures in the project:

https://polyhaven.com/a/belfast_sunset

https://polyhaven.com/a/kloofendal_28d_misty_puresky

https://polyhaven.com/a/rural_asphalt_road

https://polyhaven.com/a/rocky_ridge_puresky