SHADERSOURCE - Landscape Material Tool

SHADERSOURCE - Code Plugins - Nov 23, 2021

This plugin is a standardized solution for making landscape materials quickly and efficiently.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Have you ever wanted a standardized solution for making landscape materials? Well this plugin is perfect for you!


Provides a full editor mode for creating and editing landscape layers and materials. Also allows for editing parameters and settings directly from the UI. No need to go back and forth through separate materials and functions again!


Preview Video: {Coming Soon}


Other related SHADERSOURCE assets:


See other SHADERSOURCE products here.

Technical Details

PLAYABLE DEMO

DOCUMENTATION

SHADERSOURCE DISCORD


FULL CHANGELOG


Key Features:

  • Create universal landscape layers
  • Create master landscape materials
  • Custom Grass Type support and ability to interchange them with noise masks
  • Fully functional with Runtime Virtual Texturing and Virtual Heightfield Mesh
  • Works with tessellation (UE4 only - tessellation was discontinued in UE5)
  • Custom physical material inputs
  • Full example map, materials, and layers provided in Plugin Content folder
  • And much more!


Code Modules:

  •  Landscape Material Tool Module, Editor Only


Network Replicated: No (Not required as editor tool)

Supported Development Platforms: Windows


Public Domain Example Content Textures: https://ambientcg.com