Scifi environment containing a harsh desert area with three sub biomes, each with different plants. Procedural Content Generation (PCG) allows the generation and placement of trees and rocks in a matter of seconds.
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Vast 25 km2 environment with a library of 161 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.
Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project.
Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction.
You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.
Example player is also included with the pack that showcase features like foliage interaction.
This product supports Nanite and Lumen for Unreal Engine 5.3+
Lumen documentation Link
Nanite documentation Link
Procedural Content Generation documentation Link
Virtual Texturing documentation Link
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Features:
Number of Unique Meshes: 161
Collision: Yes, automatically and manually generated
Vertex Count: 1k - 1,5M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 100
Number of Textures: 343
Texture Resolutions:
8K (1)
4K (96)
2K (127)
1K (17)
512 (14)
256 (24)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Documentation
Important/Additional Notes: Example level is forcing high scalability settings (level blueprint) to make it accessible for all of the customers. Make sure your system meets Unreal Engine 5 requirements. Blueprints are not built with networking in mind. Please explore the documentation to know more about the product.