RTS/RPG Unit Template - Multiplayer - Gameplay Ability System

Silvan Teufel - Code Plugins - Nov 16, 2022

Create your own RTS/RPG Unit

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
  • Promotional Content
    Contains Promotional Content
    The creator has indicated this digital content promotes a brand, product, or business (whether their own or someone else’s).

Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.

If you encounter any problems, crashes, bugs, or if you need support,

please do not hesitate to contact me via email: info@teufel-engineering.com.


For Gameplay preview please see the Videos below:

https://www.youtube.com/watch?v=CWmrnekt8Oc

https://www.youtube.com/watch?v=I1krY5Kq_4E


For Camera preview please see the Video below:

https://www.youtube.com/watch?v=eEvKYroF2Qg


For Pathfinding preview please see the Video below:

https://www.youtube.com/watch?v=QqpaFlBx1KQ


For the Speaking Unit please see the Video below:

https://www.youtube.com/watch?v=TFGPM071de4


For the Healing Unit please see the Video below:

https://www.youtube.com/watch?v=oBtSYuuU_OM


V4.5.6 (16.04.2024) (in Review)

  • Added chooseable worker distribution to the Resource GUI
  • Choose how many Workers Work on which Resource


V4.5.5 (04.04.2024)

  • Bugfixes in AI-Controller
  • Improved Perception for Different Unit States
  • Set WalkSpeed to 0 for different Unit States


V4.4.3 (24.03.2024)

  • Bugfixes UnitController (Lead to Walking on Place and Stuff like this)
  • Bugfix in Casting (Lead to Crash)


V4.4.2 (15.03.2024)

  • Added Casting Example to the Abilitys
  • Added Investing in to Ability and using Invested Points to change (casttime, size, range, count) of abilitys.
  • Fixed HealthReg lead to Resurrection
  • Rework Unit Detection in Controller


V4.3.2 (21.02.2024)

  • Resource Widget Replication via GameState
  • Run after Teleport Bugfix


V4.3.1 (13.02.2024)

  • Pickup and Drops (With Gameplay Effects)
  • Worker and Resource
  • First two Buildingtypes Bases (to deliver Resources) and Towers.


V4.2.0 (28.01.2024) - Video

  • Ability Interface -> Choose 4 out of 16 Abilitys for Every Unit
  • Diversified EffectArea for more Abilitys
  • Diversified Projectile for more Abilitys


V4.1.3 (15.01.2024)

  • Teleport Ability (for Ranged)
  • Charge Ability (for Meeles)
  • EffectArea Ability (AOE Attack)
  • Projectile with Effect


V4.0.0 (28.12.2023) - Video

  • Gameplay Ability System
  • Attributes in Attribute Class
  • Levelsystem with Talentpoints to Invest
  • Abilitysystem - Abilitys can be created via BPs


V3.5.3 (28.11.2023)

  • Added Spawnsystem Gamemode + DataTable


V3.3.2 (15.11.2023)

  • EOS Multiplayer Session Interface
  • Create/Join/Quit a Session
  • Guide in Wiki http://wiki.teufel-engineering.com (for Questions: info@teufel-engineering.com)


V3.1.0 (26.10.2023)

  • Ai-Controller Improvements
  • Walk Random close to a Waypoint
  • Started work on EOS Subsystem (Network UI - create/join Games) - not finished


V3.1.0 (12.10.2023)

  • Network Replicated
  • Units are chasing with UE-Pathfinding now!

V2.5.6

  • Big Camera Rework

V2.3.6 (07.08.2023)

  • Added Accelaration for Cam Movement
  • Added UE-Pathfinding in Controller as Option+

V2.2.6

  • Added Team IDs and deleted bool IsFriendly
  • Units with same Team Id will not attack each other
  • Units with different Team Id will attack each other
  • Units with Team Id = 0 are not selectable (like Enemy Units)
  • Units with Team Id > 0 are selectable

V2.2.2

  • Bugfix Speaking Unit (if no sound is used it crashes)


V 2.1.1

  • Added Custom AbilityState
  • Create your own Abilitys via Skript and use my CustomStates for no Issues with other States


V 2.1.0

  • Added Speaking Unit
  • Create a Question/Answer Circle. No Limit to Circle size.
  • Add Answers and Questions via DataTable.
  • Add Sounds to Speech and to Buttons.
  • Cool Cam Rotation while Speaking.



V 2.0.0

  • Pathfinding with Dijkstra

V 1.3.2

  • Added a Statemachine and second Controller Class for Camera
  • Live Switch to Third Person Camera possible.
  • Bug fix: Rotating while locked to Character: Cam will move with Character now
  • Minor Fixes.
  • Switch to Enhanced Keyboard Inputs

V 1.2.1

  1. Bugfix in Unitbehavior (UnitControlStateMachine)
  2. Added Blendspace Animations with DataTable




VIDEO FOR QUICKSTART


Or check the Documentation:

http://wiki.teufel-engineering.com/


Choose if your Unit is:


  • Enemy or Friend
  • Range
  • Health
  • Attack Damage
  • MovementSpeed
  • Sight
  • IsFlying
  • .... and more, see the Documentation!


ControllerBase + CameraControllerBase:


CTRL + E -- Rotate Cam Right (works also when Cam is locked to Unit )

CTRL + Q - Rotate Cam Left (works also when Cam is locked to Unit )

CTRL + Left Mouse Click -- Move Cam to Mouse Position

CTRL + W -- Zoom Cam In

CTRL + S -- Zoom Cam Out

CTRL + HOLD SPACE -- Fast Zoom Out to Position

CTRL + SPACE + Left Mouse - Move Cam to Mouse Position

Mouse to Screen Edges -- Move Cam to Mouse Position

Right Click when Unit Selected -- Move Unit

Shift + Right Click when Char. Sel. -- Move Unit through Waypoints

CTRL + G when Unit Selected -- Lock Unit on Character

CTRL + T when Unit Selected -- Switch to Third Person Mode

Press A when Character Selected - toggle Attack

Press A + Left Click when Character Selected - Move to Position and Attack

Press A + Left Click on Enemy - Focus this Enemy

HOLD TAB -- Show Control-Widget


When Character is Selected:


A - Set Unit into Detected Mode

A + LeftClick - Move to Position and Attack everything in your way


If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib


ALL 3D-Models, Animations and Sounds are changeable via Blueprint.


3D-Models and Animations are Epic-Games Content

Technical Details

Features: (C++ ParentClasses)

  • CameraBase
  • UnitBase
  • UnitControllerBase
  • ControllerBase
  • CameraControllerBase
  • AI-Controller for Meele/Range/Healer/Worker
  • HUDBase
  • PathProviderHUD
  • DijkstraCenter
  • NoPathfindingArea
  • UnitBaseHealthBar
  • Projectile
  • SelectedIcon
  • Waypoint

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • RTSUnitTemplate [Runtime]
  • Core, CoreUObject, Engine, InputCore
  • HeadMountedDisplay, NavigationSystem
  • AIModule
  • UMG

Number of Blueprints: 24+ (Most times Based on C++ Class, used for Example)

Number of C++ Classes: 10

Network Replicated: Yess

Supported Development Platforms: Tested in Windows

Supported Target Build Platforms: Tested in Windows

Documentation: http://wiki.teufel-engineering.com/

Example Project: https://www.youtube.com/watch?v=ESS5PYtr9mU

Open Source: https://github.com/SilvanTeufel/RTSUnitTemplate