RGBAK Master Materials

Demenzun Media - Materials - Oct 3, 2021

RGBAK Master Materials

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

RGBAK Master Materials


Landscape Master Materials for RGBAK Splatmap Texture systems.


This project differs from the "TS UE4 RGBAK Splatmap Materials" in that this project is fully parameterized Master Materials.


Each Master Material is fully parameterized including textures, tiling, and level multiplier.

Master Material parameters are fully Grouped including Red, Green, Blue, Alpha, Black, Macro, and Material.

These master materials are generic regarding what weightmap is in the splatmap RGBA channels.

Except for the Advanced Master Material which is using Flow, Flat, Steep, Any, K.

Heightmaps, Weightmaps, and RGBAK Splatmaps created with TerreSculptor 2.0.

Download the free TerreSculptor 2.0 software from Demenzun Media for complete Heightmap, Weightmap, Splatmap, Normalmap creation and more.

RGBAK Splatmaps provide a fast lightweight method of multi-texturing perfect for lightweight projects.

RGBAK Splatmaps provide higher quality Landscape texturing than Auto-Materials.


The Master Materials included are:

- Color

- Diffuse

- Diffuse+Normal

- Diffuse+Normal+Specular

- Diffuse+Normal+Specular+Emissive

- Grass

- Advanced for varying complexity

- Auto-Material in two-layer and three-layer types


The Master Materials marked M_<name>_Detail contain Detail textures.

The example maps are using dynamic lighting to decrease the package download size.


Videos:


RGBAK Splatmap Creation

https://youtu.be/gpQm4Z__ZoU


RGBAK Master Materials

https://youtu.be/jFyYWTeABAA


RGBAK Grass

https://youtu.be/7Av5WG0bOcg


RGBAK Paint Layers

https://youtu.be/zjXVkAKAPvA


Versions:

1.0.0 - Initial Release

1.1.0 - Added Detail Textures

1.2.0 - Added Grass and Advanced Materials

1.3.0 - Added Emissive material version

1.4.0 - Added Auto-Material versions


Content Notes:

Heightmaps and splatmaps created by Demenzun Media using our TerreSculptor software.

Heightmaps based on USGS data under Creative Commons Attribution.

Maps and Materials created by Demenzun Media.

Textures marked T_DM_ are created by Demenzun Media.

Textures marked T_3DT_ are public domain non-attribute from 3dtextures.me https://3dtextures.me/about/

Textures marked T_CGB_ are public domain non-attribute from cgbookcase.com https://cgbookcase.com/#about

Maps are using the default Unreal Engine 4 Sky Sphere copyright Epic Games Inc.

Technical Details

Features:

• Contains multiple RGBAK Splatmap type Master Materials and six example maps

• RGBAK Splatmaps are supported by TerreSculptor and Unreal Engine 4


Number of Unique Materials and Material Instances: 81

Number of Textures: 74

Texture Resolutions: 1024, 2048, 4096

Supported Development Platforms:

   Windows: Yes

   Mac: Not Tested

Documentation: None

Important/Additional Notes:


Asset List:

• Projects: 1

• Maps: 8

• Landscapes: 8

• Landscape Heightmaps: 2

• Landscape RGBAK Splatmaps: 4

• Landscape Textures: 74

• Landscape Master Materials: 9

• Landscape Material Instances: 72

• Landscape Weightmaps: 10


Technical Details:

• Heightmap Sizes: 2017

• Splatmap Sizes: 2017

• Texture Sizes: 1024, 2048, 4096

• Textures include Diffuse, Normal, Rough, Specular

• Clean Material layout with Comment Groups

• Platforms Tested: PC Windows 64-bit

• Project zip file size: 829MB


Supported Development Platforms:

• Maps: Unreal Engine 4.26 and above

• Asset Contents: any version