Property Meta Data

zhangruizi - Code Plugins - Mar 22, 2024

The plugin supports blueprint variable metadata extensions, designed to allow blueprint developers to use metadata definitions in their code (C++ Property Meta)

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

中文:/ 文档 / 教程

English:/ Documentation/ Tutorials

Examples:

  •  Key:GetOptions Value:FunctionName
  • Key:LongPackageName Key:RelativeToGameContentDir
  • Key:ForceInlineRow
  • Key:Categories Value:XXX.XXX
  • Key:ExcludeBaseStruct
  • Key:BaseStruct Value:/Script/Module.Struct
  • DisplayPriority, EditCondition, etc...



Technical Details

Features:

  •  Blueprint developers can use metadata definitions in the code (C++ Property Meta)

Code Modules:

  •  PropertyMetaDataExtension (PostEngineInit)

Number of Blueprints: 0

Number of C++ Classes: 3

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes:

  • We are keeping updates and adding cases. If you need anything, please contact me